Translation of the Eidos system under 2.0

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Eugene Lutsenko
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Translation of the Eidos system under 2.0

#1 Post by Eugene Lutsenko »

[Hint] : Pbuild.exe project.xpj "/t:__AIDOS-X.exe"
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcdir.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dccursor.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dctree.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : SystemMetrics.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcapp.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcbitmap.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dccargo.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcdialog.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcdir.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcfiles.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcgra.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcgraph.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : BdColors.Ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dccolors.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcprint.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcicon.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcmsg.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : dcpick.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : express.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : _dcdbfil.ch
[Error] __AIDOS-X.prg(1): Preprocessor: Include file not found
[Hint] : _dcappe.ch
[Hint] : Too many errors, exiting
[Hint] : 'xpp /q /w /wi /wl /wu /b /dDEBUG /o"C:\ALASKA\AIDOS-X\_AidosProject\__Projects_2.0-w10\4_Система Эйдос\.debug\.__AIDOS-X.exe" @C:\Users\profl\AppData\Local\Temp\12112208.tmp' returned error 21
[Hint] : Finished at 19:32:02 Processing time 0.10 seconds
[Hint] : Error: Processing target __AIDOS-X.exe
[Hint] : ========== Build __aidos-x.exe: 0 succeeded, 1 failed ==========
Client failed to load (Code: 262, File could not be opened: Не удается найти указанный файл., Executable: C:\ALASKA\AIDOS-X\_AidosProject\__Projects_2.0-w10\4_Система Эйдос\run\__AIDOS-X.exe).

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Re: Translation of the Eidos system under 2.0

#2 Post by reganc »

What's in the project.xpj file?
Regan Cawkwell
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rdonnay
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Re: Translation of the Eidos system under 2.0

#3 Post by rdonnay »

I thought you said you had it working?

Make sure your SET INCLUDE environment is pointing to \exp20\include
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Eugene Lutsenko
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Re: Translation of the Eidos system under 2.0

#4 Post by Eugene Lutsenko »

When I wrote that everything works, I meant it.

1. I made a program that works with the Internet, downloading the update, if there is one. This is done without xb2net.

2. I made a training program consisting of four prg files with a project file. In principle, this is all I need to convert the Eidos system to 2.0.

But it doesn't work automatically. I removed everything related to xb2net from the Eidos system. This library is no longer needed. I selected the two largest functions from the system as separate files. But I haven't gone any further yet. All this works on a computer that is running Windows 10 and there is nothing from 1.9.

Code: Select all

[PROJECT]
    TARGET_DIR    = .\run
    VERSION       = 2.3
    Project.xpj

[Project.xpj]
    __AIDOS-X.exe

[__AIDOS-X.exe]
    COMPILE              = xpp
    COMPILE_FLAGS
    DEBUG                = yes
    GUI                  = yes
    LINKER               = alink
    LINK_FLAGS           = _Aidos-X.res /PM:PM
    RC_COMPILE           = arc
    RC_FLAGS             = _Aidos-X.arc
    INTERMEDIATE_DEBUG
    INTERMEDIATE_RELEASE = .release
    
// $START-AUTODEPEND
    __AIDOS-X.obj
    F2_3_2_12.obj
    F2_3_2_2.obj
    
// $STOP-AUTODEPEND
    __AIDOS-X.prg
    F2_3_2_12.prg
    F2_3_2_2.prg
The paths to these files are specified in the environment variables:

Code: Select all

[Hint] : Pbuild.exe project.xpj "/t:__AIDOS-X.exe"
[Error] __AIDOS-X.prg(19): Preprocessor: Include file not found
[Hint] : dcdir.ch
[Error] __AIDOS-X.prg(23): Preprocessor: Include file not found
[Hint] : dccursor.ch
[Error] __AIDOS-X.prg(28): Preprocessor: Include file not found
[Hint] : dctree.ch
[Error] __AIDOS-X.prg(28): Preprocessor: Include file not found
[Hint] : SystemMetrics.ch
[Error] __AIDOS-X.prg(28): Preprocessor: Include file not found
[Hint] : axcdxcmx.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcapp.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcbitmap.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dccargo.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcdialog.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcdir.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcfiles.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcgra.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcgraph.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : BdColors.Ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dccolors.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcprint.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcicon.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcmsg.ch
[Error] __AIDOS-X.prg(35): Preprocessor: Include file not found
[Hint] : dcpick.ch
[Error] __AIDOS-X.prg(52): Preprocessor: Include file not found
[Hint] : express.ch
[Error] __AIDOS-X.prg(60): Preprocessor: Include file not found
[Hint] : _dcdbfil.ch
[Hint] : Too many errors, exiting
[Hint] : 'xpp /q /w /wi /wl /wu /b /dDEBUG /o"C:\ALASKA\AIDOS-X\_AidosProject\__Projects_2.0-w10\4_Ñèñòåìà Ýéäîñ\.debug\.__AIDOS-X.exe" @C:\Users\profl\AppData\Local\Temp\12119609.tmp' returned error 21
[Hint] : Finished at 22:09:56 Processing time 0.12 seconds
[Hint] : Error: Processing target __AIDOS-X.exe
[Hint] : ========== Build __aidos-x.exe: 0 succeeded, 1 failed ==========
Client failed to load (Code: 262, File could not be opened: Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë., Executable: C:\ALASKA\AIDOS-X\_AidosProject\__Projects_2.0-w10\4_Ñèñòåìà Ýéäîñ\run\__AIDOS-X.exe).
Last edited by Eugene Lutsenko on Sat Dec 12, 2020 7:43 am, edited 1 time in total.

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Eugene Lutsenko
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Re: Translation of the Eidos system under 2.0

#5 Post by Eugene Lutsenko »

Can it be that ch files are not located along the paths, because they are in folders with a capital letter, in the program with a small one?

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Re: Translation of the Eidos system under 2.0

#6 Post by Eugene Lutsenko »

I tried in the names of some files ch to do with the letter with which they are in the folder c:\exp20\Include. Still, the error didn't disappear. Preprocessor 2.0 has some problem with these files. Can't find them. The path to them is specified in the environment variables.

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Re: Translation of the Eidos system under 2.0

#7 Post by Eugene Lutsenko »

I copied all the files that the system can't find to the project folder, and everything worked. I'm fine with that for now

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Re: Translation of the Eidos system under 2.0

#8 Post by Eugene Lutsenko »

I managed to compile the Eidos system for 2.0! Thank you very much!

At the same time, I included all the modules that I previously excluded so that compilation was possible at all.
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Eugene Lutsenko
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Re: Translation of the Eidos system under 2.0

#9 Post by Eugene Lutsenko »

I completely redesigned all the modes of the Eidos system that interact with the Internet. I did all this without using xb2net at all. Everything works fine under MS Windows 10.

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Re: Translation of the Eidos system under 2.0

#10 Post by rdonnay »

I knew you could do it. :dance:
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